Reference

Commands

Source

Texture Source

Source = [Explode.jpg, 32, 32

Arguments:

  • File Name

  • Sprite Width

  • Sprite Height

  • (optional) Billboard On/Off

Puppet Source

Source = *pet gp_blackhole-purple02.pet, petlight

Arguments:

  • File Name (prefixed with *pet)

  • Lighting (petlight)

Blend

Blend = Add, Add

Arguments:

  • Blend Mode, one of:

    • Normal

    • Add

    • Multiply

    • InvMultiply

  • Tail Blend Mode, one of:

    • Normal

    • Add

    • Multiply

    • InvMultiply

Lighting

Lighting = Off

Arguments:

  • Lighting Mode, one of or none:

    • Off

    • Diffuse

    • Ambient1

    • Ambient2

GenPos

GenPos = (0, 0, 0), (0, 0, 0)

Arguments:

  • Minimum AABB (Axis-aligned bounding box)

    • x

    • y

    • z

  • Maximum AABB

    • x

    • y

    • z

Init_Size

Init_Size = (1.45, 1.45), 1

Arguments:

  • Multiples (between 0 and 1)

    • Minimal Size

    • Maximum Size

    • Ratio

Add_Size

Add_Size = (0 %, 90 %), (100 %, 150 %)

Arguments:

  • Percentiles

    • Start Time

    • Start Size

  • Percentiles

    • End Time

    • End Size

Init_Frame

Init_Frame = (0, 2)

Arguments:

  • Integer values

    • Minimal Frame

    • Maximum Frame

Add_Frame

Add_Frame = (0%, 100%), (0, 15, 1f)

Arguments:

  • Percentiles

    • Start Time

    • End Time

  • Integer values

    • Start Frame

    • End Frame

    • Transition Time (ms/frames)

Add_Generation

Add_Generation = (0, 100), 30, 30d

Arguments:

  • Integer values

    • Start Frame

    • End Frame

  • Number of items to generate

  • Angle of Cone (deg/rad)

LifeTime

LifeTime = (40f, 60f)

Arguments:

  • Float values

    • Minimum lifetime (ms/frames)

    • Maximum lifetime (ms/frames)

Add_Fade

Add_Fade = (0 %, (255, 255, 100, 100)), (100 %, (255, 255, 100, 100))

Arguments:

  • Start values

    • Start Time (Percentile)

    • Start Color (ARGB_255)

  • End values

    • End Time (Percentile)

    • End Color (ARGB_255)

Init_Velocity

Init_Velocity = (0, 0.2, 0), (0, 0.5, 0)

Arguments:

  • Minimum Velocity Direction

    • x

    • y

    • z

  • Maximum Velocity Direction

    • x

    • y

    • z

Add_Velocity

Add_Velocity = (0, 100 %), (5000, 0 %)

Arguments:

  • Start values

    • Start Time (ms/frames)

    • Start Velocity

  • End values

    • End Time (ms/frames)

    • End Velocity

Tail

Tail = 10, 3f, (255, 0, 0, 0), ~ball_straight.jpg, 90, monolith, cameraside

Arguments:

  • Length

  • Generation Interval (ms/frames)

  • End Color (ARGB_255)

  • Texture File Name

  • Width

  • Status (monolith)

  • Facing Camera (cameraside)

Init_Angle

Init_Angle = (0d, 0d, 0d), (360d, 360d, 360d)

Arguments:

  • Minimum Angles (deg/rad)

    • x

    • y

    • z

  • Maximum Angles (deg/rad)

    • x

    • y

    • z

Init_Rotation

Init_Rotation = (-10d, -10d, -10d), (10d, 10d, 10d)

Arguments:

  • Minimum Angular Velocity (deg/rad)

    • x

    • y

    • z

  • Maximum Angular Velocity (deg/rad)

    • x

    • y

    • z

Add_Rotation

Add_Rotation = (0%, 100%), (100%, 100%)

Arguments:

  • Start values

    • Start Time (Percentile)

    • Start Angular Velocity (Percentile)

  • End values

    • End Time (Percentile)

    • End Angular Velocity (Percentile)

Friction

Friction = 0.003

Arguments:

  • Friction (Float)

GroundFriction

GroundFriction = 0.1

Arguments:

  • Friction (Float)

Gravity

Gravity = (0, -0.01, 0)

Arguments:

  • Gravity Direction

    • x

    • y

    • z

Add_GravityPoint

Add_GravityPoint = (0, 0, 0), 0, 0, 0.03

Arguments:

  • Center Position

    • x

    • y

    • z

  • Intensity

  • Barrier Range

  • Out-of-Range Intensity

Ground

Ground = 0, 1%, 0

Arguments:

  • Height

  • Elasticity (Percentile)

  • Collision Radius

Add_Quake

Add_Quake = (0, 0, 0), (1000, (0, 0, 0)), (2000, (0, 0, 0))

Arguments:

  • Center Position

    • x

    • y

    • z

  • Start values

    • Start Time (ms/frames)

    • Start Intensity

      • x

      • y

      • z

  • End values

    • End Time (ms/frames)

    • End Intensity

      • x

      • y

      • z

  • Time Interval (ms/frames)

Add_Flash

Add_Flash = 0, 5, 10

Arguments:

  • Start Time (ms/frames)

  • Maximum Time (ms/frames)

  • End Time (ms/frames)

CamOffset

CamOffset = 0.1

Arguments:

  • Offset to Camera (Float)

Vol_Core

Vol_Core = (0.85, 0.8)

Arguments:

  • Positional values

    • Horizontal Scale

    • Vertical Scale

Vol_Max_Opacity

Vol_Max_Opacity = 0.5

Arguments:

  • Opacity (Float)

Dist_Limit

Dist_Limit = 300, 400

Arguments:

  • Positional values

    • x

    • y

Add_Bubble

Add_Bubble = (0, 0), (0.003, 2.2), (0.003, 2)

Arguments:

  • Bubble motion values

    • Front/Back Amplitude

    • Frequency/second

  • Bubble motion values

    • Bottom Amplitude

    • Frequency/second

  • Bubble motion values

    • Left/Right Amplitude

    • Frequency/second

Ext_Orientation

Ext_Orientation = 1, 1, 1

Arguments:

  • x (0 or 1)

  • y (0 or 1)

  • z (0 or 1)

Add_Wind

Add_Wind = (0.03, 0.05)

Arguments:

  • Float values

    • Minimum Rate

    • Maximum Rate

Ext_Wind

Ext_Wind = (1, 0, 0)

Arguments:

  • Positional values

    • x

    • y

    • z

IsSphere

IsSphere = 1

Arguments:

  • Integer (0: Box, 1: Sphere)

RegenAtSamePos

RegenAtSamePos = 1

Arguments:

  • Integer boolean representation