Reference
Commands
Source
SourceTexture Source
Source = [Explode.jpg, 32, 32Arguments:
File Name
Sprite Width
Sprite Height
(optional) Billboard On/Off
Puppet Source
Source = *pet gp_blackhole-purple02.pet, petlightArguments:
File Name (prefixed with
*pet)Lighting (petlight)
Blend
BlendBlend = Add, AddArguments:
Blend Mode, one of:
NormalAddMultiplyInvMultiply
Tail Blend Mode, one of:
NormalAddMultiplyInvMultiply
Lighting
LightingLighting = OffArguments:
Lighting Mode, one of or none:
OffDiffuseAmbient1Ambient2
GenPos
GenPosGenPos = (0, 0, 0), (0, 0, 0)Arguments:
Minimum AABB (Axis-aligned bounding box)
xyz
Maximum AABB
xyz
Init_Size
Init_SizeInit_Size = (1.45, 1.45), 1Arguments:
Multiples (between 0 and 1)
Minimal Size
Maximum Size
Ratio
Add_Size
Add_SizeAdd_Size = (0 %, 90 %), (100 %, 150 %)Arguments:
Percentiles
Start Time
Start Size
Percentiles
End Time
End Size
Init_Frame
Init_FrameInit_Frame = (0, 2)Arguments:
Integer values
Minimal Frame
Maximum Frame
Add_Frame
Add_FrameAdd_Frame = (0%, 100%), (0, 15, 1f)Arguments:
Percentiles
Start Time
End Time
Integer values
Start Frame
End Frame
Transition Time (ms/frames)
Add_Generation
Add_GenerationAdd_Generation = (0, 100), 30, 30dArguments:
Integer values
Start Frame
End Frame
Number of items to generate
Angle of Cone (deg/rad)
LifeTime
LifeTimeLifeTime = (40f, 60f)Arguments:
Float values
Minimum lifetime (ms/frames)
Maximum lifetime (ms/frames)
Add_Fade
Add_FadeAdd_Fade = (0 %, (255, 255, 100, 100)), (100 %, (255, 255, 100, 100))Arguments:
Start values
Start Time (Percentile)
Start Color (ARGB_255)
End values
End Time (Percentile)
End Color (ARGB_255)
Init_Velocity
Init_VelocityInit_Velocity = (0, 0.2, 0), (0, 0.5, 0)Arguments:
Minimum Velocity Direction
xyz
Maximum Velocity Direction
xyz
Add_Velocity
Add_VelocityAdd_Velocity = (0, 100 %), (5000, 0 %)Arguments:
Start values
Start Time (ms/frames)
Start Velocity
End values
End Time (ms/frames)
End Velocity
Tail
TailTail = 10, 3f, (255, 0, 0, 0), ~ball_straight.jpg, 90, monolith, camerasideArguments:
Length
Generation Interval (ms/frames)
End Color (ARGB_255)
Texture File Name
Width
Status (monolith)
Facing Camera (cameraside)
Init_Angle
Init_AngleInit_Angle = (0d, 0d, 0d), (360d, 360d, 360d)Arguments:
Minimum Angles (deg/rad)
xyz
Maximum Angles (deg/rad)
xyz
Init_Rotation
Init_RotationInit_Rotation = (-10d, -10d, -10d), (10d, 10d, 10d)Arguments:
Minimum Angular Velocity (deg/rad)
xyz
Maximum Angular Velocity (deg/rad)
xyz
Add_Rotation
Add_RotationAdd_Rotation = (0%, 100%), (100%, 100%)Arguments:
Start values
Start Time (Percentile)
Start Angular Velocity (Percentile)
End values
End Time (Percentile)
End Angular Velocity (Percentile)
Friction
FrictionFriction = 0.003Arguments:
Friction (Float)
GroundFriction
GroundFrictionGroundFriction = 0.1Arguments:
Friction (Float)
Gravity
GravityGravity = (0, -0.01, 0)Arguments:
Gravity Direction
xyz
Add_GravityPoint
Add_GravityPointAdd_GravityPoint = (0, 0, 0), 0, 0, 0.03Arguments:
Center Position
xyz
Intensity
Barrier Range
Out-of-Range Intensity
Ground
GroundGround = 0, 1%, 0Arguments:
Height
Elasticity (Percentile)
Collision Radius
Add_Quake
Add_QuakeAdd_Quake = (0, 0, 0), (1000, (0, 0, 0)), (2000, (0, 0, 0))Arguments:
Center Position
xyz
Start values
Start Time (ms/frames)
Start Intensity
xyz
End values
End Time (ms/frames)
End Intensity
xyz
Time Interval (ms/frames)
Add_Flash
Add_FlashAdd_Flash = 0, 5, 10Arguments:
Start Time (ms/frames)
Maximum Time (ms/frames)
End Time (ms/frames)
CamOffset
CamOffsetCamOffset = 0.1Arguments:
Offset to Camera (Float)
Vol_Core
Vol_CoreVol_Core = (0.85, 0.8)Arguments:
Positional values
Horizontal Scale
Vertical Scale
Vol_Max_Opacity
Vol_Max_OpacityVol_Max_Opacity = 0.5Arguments:
Opacity (Float)
Dist_Limit
Dist_LimitDist_Limit = 300, 400Arguments:
Positional values
xy
Add_Bubble
Add_BubbleAdd_Bubble = (0, 0), (0.003, 2.2), (0.003, 2)Arguments:
Bubble motion values
Front/Back Amplitude
Frequency/second
Bubble motion values
Bottom Amplitude
Frequency/second
Bubble motion values
Left/Right Amplitude
Frequency/second
Ext_Orientation
Ext_OrientationExt_Orientation = 1, 1, 1Arguments:
x(0 or 1)y(0 or 1)z(0 or 1)
Add_Wind
Add_WindAdd_Wind = (0.03, 0.05)Arguments:
Float values
Minimum Rate
Maximum Rate
Ext_Wind
Ext_WindExt_Wind = (1, 0, 0)Arguments:
Positional values
xyz
IsSphere
IsSphereIsSphere = 1Arguments:
Integer (0: Box, 1: Sphere)
RegenAtSamePos
RegenAtSamePosRegenAtSamePos = 1Arguments:
Integer boolean representation
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